They will take some of your colony's belongings with them as they go. Splinter: In the unlikely event that a clique of friends forms within the colony that is largely hostile to the rest, they may choose to leave together and form a new map faction. If they remain friendless, they may walk off the map and join an ally. Defection: A socially isolated colonist may, over time, decide that they're better off elsewhere. They will try to resolve other people's differences, and will get a mood boost if successful. Peacemaker: This colonist can't stand to see their friends fighting. They rarely spread rumours, and if they do they feel terrible about it. Trustworthy: This colonist keeps secrets. They are great negotiators, but can be divisive and isolating within a colony. Manipulative: This colonist will use any social trick they know to make other people see things THEIR way. This extends to secrets, with which they can't be trusted. Gossip: This colonist talks about other people all the time. Gushing: This colonist just cannot judge who to trust with their darkest secrets, exposing themselves to potential embarrassment. Compulsive liar: This colonist just can't help it- every conversation is an opportunity to make up some new, snide story about one of the others. Culture clash: Not all insults are intended! One may insult another due to having a poor understanding of their background culture (for example, Tribal vs GlitterWorld culture clashes). Make peace: Colonists may try and apologise on behalf of a third party. Apologise: Colonists can try to make up with others that they've insulted or hurt. Reveal secret: There's no guarantee that all trust is well placed! Colonists that have been told a secret can go and gossip about it to their friends! Share secret: A colonist can trust another enough to reveal something deep and personal, bringing them closer together. Spread rumour: Colonists will tell nasty, unsubstantiated tales to each other, particularly about colonists that neither of them like. Chat about other colonists: Alice likes Bob. If you want more social complexity, or just plain gossip and intrigue in your stories, then look no further! Rumours and Deception adds several new colonist social interactions, traits and thoughts that largely focus on people talking about people. Have you ever wondered why your colonists don't talk about each other? Did no-one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psycho that beat up her friend, just because she's never been insulted directly? And why is no-one ever apologetic about anything they've done?
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